| Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 |
81. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Weaselior wrote: Michael Harari wrote: Bridging a 100 man bc gang at max range is ~ 4m. A typical bc might carry that much just in ammo and nanite. Bridging a jump freighter is half the cost of jumping the same jump freighter. Bridging ar...
- by Michael Harari - at 2014.04.29 15:43:00
|
82. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Powers Sa wrote: Capqu wrote: i wish you'd stop trying to apply band-aid fixes to power projection and address the actual issues tho What issues? That the biggest ships in the game are also the fastest, and that moving around large flee...
- by Michael Harari - at 2014.04.29 15:35:00
|
83. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Bridging a 100 man bc gang at max range is ~ 4m. A typical bc might carry that much just in ammo and nanite. Bridging a jump freighter is half the cost of jumping the same jump freighter. Bridging around 100 frigates costs 280k isk in topes. Th...
- by Michael Harari - at 2014.04.29 15:32:00
|
84. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Kyt Thrace wrote: I do not claim to be a math expert, but the 50% increase to isotope usage to the 1/3 reduced m3 of isotope, still seems that we are getting screwed & will not be able to carry as much fuel as before. Should it not be 1/2 ...
- by Michael Harari - at 2014.04.29 14:36:00
|
85. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
XavierVE wrote: Grarr Dexx wrote: Another member of CCP showing off that you don't necessarily need brains to get a job in Iceland. He really is the dumbest, isn't he? I haven't seen a single post by Fozzie that was well-thought out, nor ...
- by Michael Harari - at 2014.04.29 14:22:00
|
86. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Marketing Chairman Stalin wrote: Michael Harari wrote: To explain further - atm the cost to bridge around a 100man bc fleet is about the same as the ammo carried by one of those bcs. Its hilariously cheap. Its cheaper to bridge a jf than to ...
- by Michael Harari - at 2014.04.29 13:59:00
|
87. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
To explain further - atm the cost to bridge around a 100man bc fleet is about the same as the ammo carried by one of those bcs. Its hilariously cheap. Its cheaper to bridge a jf than to jump it. Make bridges have a minimum mass/ship (for cost cal...
- by Michael Harari - at 2014.04.29 13:54:00
|
88. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Resgo wrote: Rather than increasing the size of fuel bays, why not cut the volume of the isotyopes by a third. Then it would carry through all of your systems using the isotopes at fuel. It wouldn't have an impact on POSes ...
- by Michael Harari - at 2014.04.29 13:54:00
|
89. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Cost for bridges should go up by more like 500%
- by Michael Harari - at 2014.04.29 13:46:00
|
90. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: are rigs ever going to get re-designed? the penalties are dumb. only drone rigs and armour rigs actually have meaningful penalties at the moment. also, the penalties on armour rigs are enormous. you might think that the pla...
- by Michael Harari - at 2014.04.28 21:12:00
|
91. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
Cut a turret/high, add role bonus of 17 percent damage? Rof stays the same, volley stays the same. You save a tiny amount of ammo and a few mil on a gun.
- by Michael Harari - at 2014.04.16 14:02:00
|
92. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: CCP Rise wrote: Look for the battleship post at the start of next week. Aw manGǪ How about at least a hint or two to tide us over? Swap the shield resistance for an armor resistance bronus and reassign two mids to l...
- by Michael Harari - at 2014.04.11 13:38:00
|
93. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Laiannah Sahireen wrote: - Machariel - No thanks, I like my utility high. Unless they're doing it as a pure buff without taking away from another bonus, which is incredibly unlikely. - Rattlesnake - I get a sneaking fe...
- by Michael Harari - at 2014.04.10 04:06:00
|
94. Awoxing mechanics - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Neutral logi alts and blackbirds are and have been a thing for what? Ever? Prior to crimewatch, if someone was repping someone that was shooting you, you were able to shoot the reppers without concord interference. Logi dur...
- by Michael Harari - at 2014.04.09 18:02:00
|
95. Awoxing mechanics - in Player Features and Ideas Discussion [original thread]
TehCloud wrote: Even if it would create a LE, you still wouldn't go suspect from repping a corpie vs a corpie. You would go suspect from repping someone in a limited engagement
- by Michael Harari - at 2014.04.09 17:39:00
|
96. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Lisa Sophie d'Elancourt wrote: What's the reason CCP decided neutrons can't be fitted in vigilant? Give up pg penalty. Neutrons fit fine. With ions you can even fit double 1600 plate [Vigilant, New Setup 2] 1600mm Reinforced Rolled Tungsten...
- by Michael Harari - at 2014.04.08 21:14:00
|
97. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Rabbit P wrote: CCP Rise wrote: The option we do feel good about is warp speed. It supports the hit and run playstyle that Angels are already best at without forcing us to make changes to the combat performance. So, we are looking at roug...
- by Michael Harari - at 2014.04.08 17:05:00
|
98. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Imagine if a drake with 2 invulns had better tank than any other ship in the game could get with any number of slots devoted to tank. Would that be a well balanced ship? If serpentis had what the bonus intended (50% stronger webs) it wouldnt be a...
- by Michael Harari - at 2014.04.08 16:59:00
|
99. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: The Serpentis web bonus is extremely strong. We went into this balance pass thinking it was probably too strong and that we may need to tune it down. In the first Pirate Faction thread (the Frigates) I asked specifically for fee...
- by Michael Harari - at 2014.04.08 16:50:00
|
100. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Sniper Smith wrote: Michael Harari wrote: Sniper Smith wrote: Michael Harari wrote: Quick name 5 ships appreciably faster than a daredevil Dramiel, Ares, Taranis, Crow, Raptor, Crusader, Malediction, Claw, Stiletto, Atron, Condor, Ex...
- by Michael Harari - at 2014.04.08 16:43:00
|
| Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 40 50 60 70 |
| First page | Previous page | Next page | Last page |